Gregory Fournier

Mobile developer and programmer.

Projects

XanaduGame.ca

Blog website powered by Jekyll, where I write game dev articles and blog posts related to game development

Birre&Co

Android application made for a client where user can accumulate points by purchasing certain products, which can be used to reedem certain prizes. Created using the latest Android technologies, such as Android X, Navigator, Room, and more.

Calamity Sanctuary

Calamity Sanctuary is a roguelite with grid based real time combat based on the Battle Network series by Capcom. Reviving the amazing mix of deck building and twitchy reflexes of Battle Network has been something I’ve wanted to do for a while now. The idea of taking the core gameplay and placing it in a smaller (i.e. easier to develop solo) package has crossed my mind many times in the previous years, and now I felt like I had the necessary skills and that the time was right

Swordsmith

Swordsmith was my entry for the 36th Ludum Dare, where the theme was ancient technology. Made in 48 hours all by myself, this game revolves around making orders for clients, things like swords, shields, etc. This game was made in libgdx, with graphics made in paint.net and music in Fl studio.

What I do

As a freelance android developer and general programmer, I'm always looking for new projects to work on.

Latest cutting edge technology

Our applications are made with the latest native technologies, assuring stability and performance .

Security First

For anything even remotely sensitive, we use trusted industry standard frameworks such as Stripe, and Shopify.

Fully customizable and tailor made to your needs

We always create our projects in such a way that customers can adjust parameters without having to go through us.

Fully responsive

Projects are always made to look amazing on every type of device. Websites are fully responsive, and our apps are made to look great on every type of device.

Get in touch